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My Wargaming Wish List for 2013

By Dr. Evelyn Thorne | January 01, 0001

It’s rummy new app 2013, and despite the winter chill, hope blossoms that this year will bring in a fresh and innovative crop of wargames. Like the flowers of the spring, those hopes will probably fade before the stale wind of yet another faux-historical clickfest, Hearts of Iron clone or dumbed-down mobile game.(new Image()).src = 'https://capi.connatix.com/tr/si?token=995c4c7d-194f-4077-b0a0-7ad466eb737c&cid=872d12ce-453b-4870-845f-955919887e1b'; cnx.cmd.push(function() { cnx({ playerId: "995c4c7d-194f-4077-b0a0-7ad466eb737c" }).render("79703296e5134c75a2db6e1b64762017"); }); But the pleasure of gaming is being surprised by an unanticipated outcome. So maybe this year will see my wargaming wish list come true, and maybe rummy new app yours too. Here are my wishes: Small wars. Wargaming is the child of history, and recent world history has not seen massed armies pounding each other at Waterloo or Stalingrad. For the last 70 years, conflict has mostly been guerrilla wars, or regional spats armies that would have merited no more rummy nobel than a dot on Hitler’s or Eisenhower’s situation map. Most computer wargame designers and their publishers would probably recoil at the thought of tackling a serious game on the American wars in Vietnam, Iraq and Afghanistan, or the Arab-Israeli and India-Pakistan wars, not to mention ultra-messy conflicts such as Bosnia or Somali piracy. Post-World War II conflicts are complicated, often more political than conventional, and are therefore hard to simulate. But at some point, computer wargame designers and publishers—and their audiences—will have to leave the familiar confines of Rome, Napoleon and World War II. Can one make an interesting strategy game of Vietnam? Someone made a great board game of it years ago. I will bet that computer wargames can match that accomplishment. Most computer wargame designers and their publishers would probably recoil at the thought of tackling a serious game on the American wars in Vietnam, Iraq and Afghanistan, or the Arab-Israeli and India-Pakistan wars. Future conflicts. Wargaming isn’t just about understanding the past. It’s also about exploring the future. In the 1970s and 1980s, there were many paper wargames that simulated a hypothetical NATO-Warsaw Pact conflict. Happily, their accuracy was never put to the test, but they were food for understanding how such a war might turn rummy nobel out, and more importantly, the considerations that shaped the strategies and forced structures of the superpowers. It is possible that within the next 10 years, there will be war in the Pacific, whether between the U.S. and China, or China versus Japan, Taiwan and other Asian states, or the U.S. and South Korea versus North Korea. Then there are simmering conflicts between Israel and Iran, Turkey and Syria, and India and Pakistan. These conflicts would not be easy to simulate, not least because they would probably be limited, focused wars involving relatively small numbers of high-tech missiles, ships, special forces and cyberweapons. Any game would be conjectural. But if a game can help us understand how such a conflict would unfold (just studying the rummy royal game map would be educational in itself), then it would be worth developing. This year I have noticed more browser-based serious games on potential conflicts such as Iran or Syria. Their gameplay tends to be limited, but they show what can be done. Realistic tablet wargames. I have grave doubts about the capability of tablets and smartphones to handle sophisticated wargames. What I’ve seen so far hasn’t impressed me; they seem highly simplistic, which is to be expected given the constraints of screen size, interface and processing power, However, if mobile devices are the future, then I hope that wargames can be designed that focus on the quality and realism of the game rather than the limitations of the mobile platform. Shenandoah Studio’s new Battle of the Bulge, designed by experienced paper wargame designers, looks like the start of rummy royal a promising genre. The odds are that my 2014 wish list will be the same. But one can hope. And I hope that all of you have a happy and prosperous 2013. Michael Peck is Games Editor at Foreign Policy Magazine and a writer for Training & Simulation Journal at Defense News. He tweets at @Mipeck1 https://kotaku.com/why-david-petraeus-will-never-be-a-strategy-game-genera-5966208 Why David Petraeus Will Never Be a Strategy Game General It is true that David Petraeus appears in Call of Duty: Black Ops II as Secretary of Defense in 2025. But he is there as contemporary political eye candy. The real reason why Petraeus will not achieve strategy game greatness is that he fought the wrong war. More » https://kotaku.com/washingtons-war-on-wargaming-5957752 Washington’s War on Wargaming The only thing that’s cheap about war is the gaming. The U.S. military services and their assorted war colleges, the Department of Defense, and various thinktanks do quite a bit of wargaming of potential conflicts such as Iran. Compared to a billion-dollar aircraft carrier, wargaming isn’t… More » https://kotaku.com/why-beans-are-more-important-than-bullets-5949006 Why Beans Are More Important than Bullets Amateurs study tactics and professionals study logistics, goes the old saying. Or put another way, what’s the biggest difference between the U.S. Army and a ragtag militia in the Congo? More » https://kotaku.com/wargaming-a-u-s-china-war-5939729 Wargaming A U.S.-China War As if the U.S. and China don’t have enough problems, now they’re eyeing each other like two high school jocks competing to be Big Alpha Male on Campus. More » https://kotaku.com/what-the-u-s-army-wants-in-a-shooter-game-5930302 What the U.S. Army Wants in a Shooter Game When most of us want to buy a first-person-shooter, we look for a game with the latest graphics, reliable team play, and maybe an interesting plot line if we’re lucky. More » https://kotaku.com/why-its-so-hard-to-make-a-game-out-of-the-21st-century-5922606 Why It’s So Hard to Make a Game Out of the 21st Century Let’s build a game. Let’s make it a strategy game. We will realistically simulate global politics in the 2030s. Perhaps a sort of Civ or Supreme Ruler 2020-type system. Where shall we start? More »

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