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Battlefront III was '99 Percent' Done When LucasArts Scrapped It

By Dr. Evelyn Thorne | January 01, 0001

If you didn’t already hate LucasArts enough for needlessly canceling Star Wars: Battlefront III, wait until you hear this: They shitcanned it when the game was “99 percent finished,” said riches888pg the co-founder of the defunct studio behind the game.(new Image()).src = 'https://capi.connatix.com/tr/si?token=995c4c7d-194f-4077-b0a0-7ad466eb737c&cid=872d12ce-453b-4870-845f-955919887e1b'; cnx.cmd.push(function() { cnx({ playerId: "995c4c7d-194f-4077-b0a0-7ad466eb737c" }).render("79703296e5134c75a2db6e1b64762017"); }); All it needed was “bug fixing,” Steve Ellis told gamesTM magazine. That’s it. Ellis earlier complained that a change in leadership brought in folks at LucasArts who were less riches888pg interested in making games and more interested jinda44 in killing the partnership. In 2008 Free Radical was looking to rebound from the high-risk, high-concept, low-reward shooter Haze with a proven winner in the Battlefront franchise, and never got the chance. The studio ultimately dissolved and its core assets, jinda44 including TimeSplitters—a franchise mourned as much as Battlefront—was sold off to e19 Crytek. “We were making a game with very high ambition. You could start a battle on the ground, jump into a ship and fly into space, continuing on to dock in a capital ship and continue the battle there,” Ellis said. An hour’s e19 worth of video from this game was leaked back in July before LucasArts KGB’d it. https://kotaku.com/enjoy-a-whole-hours-footage-of-star-wars-battlefront-i-5923429 “We’d had to build all kinds of new tech and overcome numerous technical challenges and limitations but we had done it,” he said. Having overcome that challenge plus the morale dent suffered from Haze, all they needed to get back on track was QA for Battlefront III, which it never got. Free Radical: Battlefront 3 Was 99 Percent Finished [nowGamer]

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